Why I am excited about Call of Duty: WWII

That satisfying “ding” when you expend the clip of your M1 Garand, the intensity of the flames engulfing everything around you, the immersive, intense, and infinitely tragic setting of WWII France having been destroyed by the largest war the world has ever seen. Those were the best parts of World at War and the other classic Call of Duty games, and they are all coming back for Call of Duty: WWII. Gone are the wall running, drone controlling, laser shooting days of the future. Sledgehammer and Activision are returning to the basics this year, and that is the best decision they have made in years.

Sure, call me old-fashioned if you insist. The truth is, I’m tired of the wall running, jet pack using, and laser weaponry of the sci-fi shooters. I want a good old military shooter with a “boots on the ground” feeling, and that is exactly what Sledgehammer Games co-founder Michael Condrey promised in the E3 Making of Call of Duty video. It is about time, sir.

The campaign will surely feel as epic as almost any other Call of Duty’s has, but on the multiplayer side of things the team has added an exciting new game mode called “War Mode.” In this mode players will battle over objectives to move the match along much like Battlefield has done in it’s multiplayer for years. The difference is, Call of Duty: WWII is keeping it’s fast paced style intact, and will still limit your ability to operate vehicles to kill-streak rewards. This seems to be exactly what traditional fans like myself have wanted from Call of Duty for quite some time.

Yet another beneficial change is coming to the multiplayer experience. The addition of a class system called “Divisions.” There are five divisions to choose from: Infantry, Expeditionary, Airborne, Armored, and Mountain. Players will invest into each division individually as they play. Players will do this by gaining experience and unlocking weapons and attachments for that particular division. According to the official Call of Duty website, this change “gives players the ability to reinforce their individual play styles.” In other words, a player who typically plays with a run-and-gun style would likely choose the Airborne division, which favors the SMG, and unlock the skills and weapons that cater to that play style instead of unlocking the sniper rifle that those who like to wait patiently for the perfect opportunity would enjoy. It makes each bit of experience go toward unlocking something the player may look forward to and actually choose to use.

I will see for myself if it lives up to my high expectations this weekend, when I get access to the multiplayer beta on Xbox One. The beta is available to anyone who pre-orders the game. (September 1-4)

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